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Introduction
1.
Preface
2.
Introduction
3.
Part I - The Fundamentals
3.1.
The Basics of SuperCollider
3.2.
The Synth
3.3.
The SC Language
3.4.
Interfaces and Communication
4.
Part II - Synthesis
4.1.
Additive Synthesis
4.2.
Subtractive Synthesis
4.3.
Modulation - AM, RM and FM Synthesis
4.4.
Envelopes and Shaping Sounds
4.5.
Samples and Buffers
4.6.
Granular Synthesis
4.7.
Physical Modelling
5.
Part III - Audio Effects
5.1.
Time Domain Effects
5.2.
Frequency Domain Effects (FFT)
5.3.
Busses, Nodes, Groups and Signal Flow
6.
Part IV - Composition
6.1.
Musical Patterns on SC Server
6.2.
Musical Patterns in SC Lang
6.3.
ProxySpace and JIT lib
6.4.
Tuning Systems and Scales
7.
Part V - Other
7.1.
Extending SuperCollider
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Scoring Sound
Scoring Sound: Creative Music Coding with SuperCollider